

This needs some testing, however, I wouldn't expect to see anything that makes me say that shouldn't be there.Showing the path to the active quest's current destination.

EnaiSiaion is a really good author that knows their stuff, so I'm fairly confident the added spells are Bethesda-level quality that fit perfectly into the game. The spells added by Odin seem to fit right inline with vanilla too. Though doubled, that's still not as many spells as other magic overhauls add. So the number of spells in the game shouldn't really be a limiting factor.

Thus, the spell variation available were in the hundreds, if not thousands, of possibilities. Though limited to specific effects, Morrowind had players creating their own spells by mixing combinations of effects. The second reason is keeping in mind past games. The first is to keep in mind when playing a mage build, players typically only go for one or two of these schools due to limited perks. If that Master spell is a goal, players can't spread their perk points too thin or risk not having enough points to get that Master spell. Players are simply getting a wider selection for the schools they decide to train in. I don't see this as an issue for two reasons. It's true that Odin nearly doubles the number of spells for all schools of magic. Odin seems to be very well balanced where if something was increased or decreased in it's stats, it was done for logical reason balanced out by other changes. I happen to agree with Odin's approach on that and many others when comparing the two. EnaiSiaion specifically said they didn't change the size because cloak spells go through walls and you can easy end up with a large area clock that kills enemies in adjacent rooms.basically the spell gets cheesy at higher leaves. For example, cloaks in Odin grow in power/duration while in Better Magic they grow in power and size. Better Magic isn't available for SE, but the changes made are similar to Odin's changes with an alterative approach and without adding spells. Not much a change and leaves a lot of issues unaddressed. I was looking for something along the lines of Simple Magic Rebalance or Better Magic for a 'Vanilla plus' experience.Īll Simple Magic ( I corrected your link to the SE mod) is doing is swapping potion and clothing effects. I have avoided this mod as I specifically didn't want a hundred new spells mod. I just wanted to put that fact out there. With the Guides being complete solutions now, those things shouldn't matter as much, but old habits die hard.
#MASTER SPELL MOD SKYRIM PATCH#
Really easy and lightweight, but will probably require becoming a master of the CR Patch meaning users won't have the option of not installing Odin in their mod lists. So a bit of patching for Elemental Staffs, CACO, and a few others.
#MASTER SPELL MOD SKYRIM MODS#
Since we don't have many mods that alter these areas of the game, Odin's main conflict within our mod list is with USSEP, which it should be overwriting anyway. I did have a look in 圎dit to preview compatibility with the current SE mod list, and it seems to need minimal patching. With that in mind, Odin is actually very compatible with other magic overhaul mods that aren't included in the SE Guide due to the Mandate.
#MASTER SPELL MOD SKYRIM INSTALL#
However, we're not oblivious to the fact users will still install additional mods on top of the Guides. (affects all magic schools equally and consistently)Īs for mod compatibility, users should remember that Step isn't as concerned with "down the line" compatibility since the Guides are now meant as complete solutions. it's not only geared toward a specific user base. its new content is consistent with the game's style and lore, and isn't overpowered. improves existing magic content within consistency of the vanilla game. provides HD asset replacements in the style of the vanilla game. provides bug fixes and corrections to malfunctioning aspects of the vanilla magic features/items. This one seems to fit the bill for magic. The page had me smiling at points, which meant it aligned with what I would expect something like this to be done for an "enhanced vanilla". Well, I've had a good read over this mod page and compared it to our Mandate. Some things users have asked for repeatedly are overhauls for magic, perks, and more skills. We've repeatedly responded with, "we haven't found one that fits Step". I'm curious as to what everyone thinks of this mod. Testing: Disable Modern Brawl Bug Fix, as this mod includes that. Odin - Skyrim Magic Overhaul by EnaiSiaion
